Black Crypt monsters.

This list is created from monsters placed on dungeon.
Any monster is around 40 bytes inserted every time to dungeon file, so can be partialy custom as well.

Monsters are stored in 13 files, loaded when map change. Its imposible to use any monster on any map, must be that same as original game.

X is for unique number and it's not item data itself, but must be set.

This section is less precise than items or may have errors because monster move, attack and some values affect other values.
Bytecode explained:

a aa 80 bb cc de F0 fg 0h ii jj jj 0k kk ll ll 00 0m 00 00 0n nn 00 00 00 00 00 01 oo oo pp pp 00 0q 00 04 FF 00 00 00
aaa - number of anything placed on curent map (not level) / 12 bits
bb - used gfx and sfx / 8 bits
cc - chance to hit by player + random XP gain 0-value; 00 - almost always, FF - almost never / 8 bits
d - moves through the door frame; 1, 3, 5, 7, 9, B, D, F - yes, 0, 2, 4, 8, A, C, E - no / 4 bits
e - attack speed; 0 - slowest, F - fastest / 4 bits
f - move speed; 0 - fastest, F - slowest, always 8 in game (affect attack speed, faster move speed, faster attack) / 4 bits
g - move speed; 0 - fastest, F - slowest, base speed modifier (affect attack speed, faster move speed, faster attack) / 4 bits
h - attack method; 0, 8 - no attack, 2, A melee only, 4, 6, C, E uses magic inc. poison, disease, +1 to value, monster can open door / 4 bits
ii - magic attack intensity; 00 - only melee, poison and disease, looks like both digits do that same? / 8 bits
jjjj - HP; max 80 04, higher values set HP to 1 and disables attack animation / 16 bits
kkk - number for carring item; 0 00 if nothing / 12 bits
llll - spell set bit flag; +8 00 - party held, +10 00 - possesion, +20 00 flesh to stone, +40 00 - disease, +80 00 - poison, rest mix cold and fire attacks and strength / 16 bits
m - movement type; 0, 4, 6-A - normal, 1 - not move, 2 - teleport, 3 - disappearing thief, 5 - Possessor, B - "thank you", C-F - crash game / 4 bits
nnn - number for proper stacking; 0 00 if no stacking (nothing placed after this monster on square, explained on main page - 7. Placing things / 12 bits
oooo - XP gain; maximum gain from this and random values must fit in 16 bit value / 16 bits
pppp - attack strength + random XP gain 0-value; / 16 bits
q - position on square; 0 - NW, 1 - NE, 2 - SE, 3 - SW, 4 - center / 4 bits

Monster list assigned to maps. Example one and assigned magic attack variants used in original dungeon.

*****Map 1*****

Rock Eye
X XX 80 B3 02 75 F0 84 0A 00 00 19 00 00 00 00 00 06 00 00 00 00 00 00 00 00 00 01 00 28 00 19 00 04 00 04 FF 00 00 00

Rock Eye (magic)
X XX 80 B3 05 75 F0 86 06 02 00 23 00 00 00 84 00 00 00 00 00 00 00 00 00 00 00 01 00 3C 00 23 00 04 00 04 FF 00 00 00
h - 6, C, E; ii - 01-04; llll - 00 04, 00 84, 00 86

Two Head
X XX 80 B2 09 3A F0 85 0B 00 00 8C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 C8 00 8C 00 04 00 04 FF 00 00 00

*****Map 2*****

Maggot
X XX 80 B1 0C 2F F0 82 0A 00 00 5F 00 00 00 00 00 06 00 00 00 00 00 00 00 00 00 01 00 3C 00 5F 00 04 00 04 FF 00 00 00

Green Guy
X XX 80 B0 05 84 F0 83 0E 01 00 41 00 00 80 00 00 00 00 00 00 00 00 00 00 00 00 01 00 46 00 41 00 04 00 04 FF 00 00 00
h - 2, 6, A, E; ii - 00-01; llll - 00 00, 80 00

Magnito
X XX 80 4F 08 3C F0 83 03 00 00 37 00 00 00 00 00 03 00 00 00 00 00 00 00 00 00 01 00 5A 00 37 00 04 00 04 FF 00 00 00
h - 3, A; m - 0, 3

*****Map 3*****

Ironhead
X XX 80 4E 08 78 F0 83 0A 00 00 2D 00 00 00 00 00 09 00 00 00 00 00 00 00 00 00 01 00 5A 00 2D 00 04 00 04 FF 00 00 00

Ironhead (magic)
X XX 80 4E 0C 78 F0 83 0E 02 00 2D 00 00 00 84 00 00 00 00 00 00 00 00 00 00 00 01 00 5A 00 2D 00 04 00 04 FF 00 00 00
h - 0, E; ii - 02, 05, 07; llll - 00 0C, 00 84, 00 88

Slime
X XX 80 C7 05 1E F0 83 02 00 00 25 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 96 00 25 00 04 00 04 FF 00 00 00
h - 2, A

Slime (magic)
X XX 80 C7 08 1E F0 83 06 00 00 25 00 00 40 00 00 00 00 00 00 00 00 00 00 00 00 01 00 96 00 25 00 04 00 04 FF 00 00 00

Druid Watcher (magic)
X XX 80 4D 0F AC F0 83 06 0A 00 82 00 00 C9 9B 00 00 00 00 00 00 00 00 00 00 00 01 00 FA 00 82 00 04 00 04 FF 00 00 00
ii - 06, 0A, 19, 42; llll - 00 89, 09 13, 09 99, C9 9B

*****Map 4*****

Little Glop
X XX 80 4C 06 24 F0 81 02 01 00 19 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 5A 00 19 00 04 00 04 FF 00 00 00
ii - 00-01

Little Glop (magic)
X XX 80 4C 06 24 F0 81 06 00 00 23 00 00 80 00 00 00 00 00 00 00 00 00 00 00 00 01 00 5A 00 23 00 04 00 04 FF 00 00 00
h - 2; ii - 01

Big Glop (magic)
X XX 80 4B 09 2E F0 83 06 03 00 41 00 00 41 02 00 00 00 00 00 00 00 00 00 00 00 01 00 96 00 41 00 04 00 04 FF 00 00 00
h - 7; ii - 04; llll - 41 06, 41 07, 41 12

Lich Dragon (magic)
X XX 80 50 11 0F F0 83 0E 11 00 DC 00 00 C6 22 00 00 00 00 00 00 00 00 00 00 00 01 05 14 00 DC 00 04 00 04 FF 00 00 00

*****Map 5*****

Spider
X XX 80 C3 08 24 F0 82 02 00 00 32 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 C8 00 32 00 01 00 04 FF 00 00 00

Spider (magic)
X XX 80 C3 0C 2F F0 82 06 FF 00 5A 00 00 40 01 00 06 00 00 00 00 00 00 00 00 00 01 01 F4 00 5A 00 04 00 04 FF 00 00 00
h - 2; ii - 00; llll - C0 00

Plant (magic)
X XX 80 BA 0C 7C F0 84 0F 2C 00 3C 00 00 49 38 00 00 00 00 00 00 00 00 00 00 00 01 01 2C 00 3C 00 04 00 04 FF 00 00 00
h - 7; ii - 01-03, 05; llll - 48 80, 48 A0, 48 B0, 49 88, 49 90, 4A 88

*****Map 6*****

Possessor
X XX 80 B8 0F 3F F0 86 0F FF 00 96 00 00 13 18 00 05 00 00 00 00 00 00 00 00 00 01 4E 20 00 96 00 04 00 04 FF 00 00 00

*****Map 7*****

Ram Demon (magic)
X XX 80 B5 0B 3F F0 83 0F 07 00 5A 00 00 01 8F 00 00 00 00 00 00 00 00 00 00 00 01 01 2C 00 5A 00 04 00 04 FF 00 00 00
h - E; llll - 09 8F, CB 9F, CF 9F

Cloaker
X XX 80 B9 08 0F F0 83 0A 00 00 E1 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 01 00 FA 00 E1 00 04 00 04 FF 00 00 00

*****Map 8*****

Ram Lord (magic)
X XX 80 B6 11 3F F0 84 0D 2D 02 26 00 00 CE 73 00 00 00 00 00 00 00 00 00 00 00 01 3A 98 02 26 00 04 00 04 FF 00 00 00

*****Map 9*****

Squid
X XX 80 BF 0F 6D F0 82 02 00 00 32 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 01 90 00 32 00 04 00 04 FF 00 00 00

Merman (magic)
X XX 80 C4 0E 7D F0 83 0A 01 00 32 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 01 C2 00 32 00 04 00 04 FF 00 00 00
h - 6, E, F; ii - 0C; llll - 00 03

*****Map 10*****

Water Lord (magic)
X XX 80 BC 12 3F F0 83 0F 23 01 77 00 00 0F 03 00 00 00 00 00 00 00 00 00 00 00 01 3A 98 01 77 00 04 00 04 FF 00 00 00

*****Map 11*****

Spirit (magic)
X XX 80 C6 0D 7A F0 83 0F 02 00 28 00 00 00 08 00 02 00 00 00 00 00 00 00 00 00 01 04 E2 00 28 00 04 00 04 FF 00 00 00
h - D; ii - 06; llll - 41 09, 41 13, 43 33

Medusa (magic)
X XX 80 BE 10 6F F0 83 0C FF 00 96 00 00 22 02 00 00 00 00 00 00 00 00 00 00 00 01 3A 98 00 96 00 04 00 04 FF 00 00 00

*****Map 12****

Skeleton Lord (magic)
X XX 80 B4 10 3F F0 82 0F FF 01 C2 00 00 CE 63 00 00 00 00 00 00 00 00 00 00 00 01 13 88 01 C2 00 04 00 04 FF 00 00 00
ii - 0A

*****Map 13*****

Estoroth
X XX 80 C5 0F 3F F0 82 0F FF 01 5E 00 00 CB 33 00 00 00 00 00 00 00 00 00 00 00 01 FD E8 01 5E 00 04 00 04 FF 00 00 00

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